For me this means a lot in the way of subscribing to various game feeds to keep up to date with all kinds of changes and even keeping track of server downtime and maintenance.
Unforgiving Gaming Reviews
Brutal, precise, and unforgiving gaming reviews.
Sunday, April 27, 2014
Sydicated Content
For me this means a lot in the way of subscribing to various game feeds to keep up to date with all kinds of changes and even keeping track of server downtime and maintenance.
Wednesday, April 2, 2014
ESO early access and my future plans
Hey everyone,
I have been doing my best to get some time in with The Elder Scolls Online during this early access period and I plan to continue moving forward with it and eventually posting an in depth review of my take on the game. That being said I am still actively playing some older titles at the moment that I may write reviews for simply for my own personal benefit. I suspect my review for ESO will not be for some time as with the shear amount of content of most MMO's go it will take a long time to see much of it. I don't think I'll need to max out and have done all there is to do but I will want to feel comfortable with my analysis of the game.
I have been doing my best to get some time in with The Elder Scolls Online during this early access period and I plan to continue moving forward with it and eventually posting an in depth review of my take on the game. That being said I am still actively playing some older titles at the moment that I may write reviews for simply for my own personal benefit. I suspect my review for ESO will not be for some time as with the shear amount of content of most MMO's go it will take a long time to see much of it. I don't think I'll need to max out and have done all there is to do but I will want to feel comfortable with my analysis of the game.
So far I have not reached a point in
the game that I have not already seen in my beta experience although
a few things feel much more polished in the full release. I had a
tough time getting the game to work properly the first day of release
so that set me back about a day and a half in terms of play time. The
good thing so far is that the server is running really smoothly and I
have had no issues getting booted from or logging into the game,
which is a very rare thing to see so early in release. I am looking
forward to diving deeper into ESO in the coming weeks.
Wednesday, March 26, 2014
An update for my current plans
Hey everyone, I am still in
limbo about what game I will be writing an official review for. I am
leaning towards writing one for The Elder Scrolls Online (ESO) but I
will not have access until the game releases into early access on
March 30th. This is also an MMORPG meaning that I will
need to spend a lot more time with the game to feel comfortable
writing a solid review. I will plan to keep posting in the meantime
with various gaming news and whatever other topics I feel will be
appropriate for the blog. Yesterday marked a big day for Diablo III
fans as the new expansion Reaper Of Souls launched. So far critic and
user feedback seems positive. I personally will not be picking this
one up, but if you did or know anyone who has I would love to hear
your feedback! I have been enjoying a couple of little rogue-like
games lately that I may have time to post some short reviews on
before the ESO launch.
That is pretty much all I
have for the time being. I'll post again shortly to confirm or deny a
review before ESO.
Wednesday, March 19, 2014
Interesting new souls being added to Rift
Hey everyone, I was looking around on mmorpg.com and stumbled across an article that was discussing some new changes in regards to new souls being added to rift. Essentially these new souls being added are going to allow each existing class to be able to preform any role in a group. This means we will have Rogue and Warrior healers as well as Mage tanks and support Clerics. The article on mmorpg has links to a youtube channel that shows off each of the new souls and talks a little bit about how they work.
I was relieved to find out that all these souls for the most part look like they are going to be very viable for endgame content. I have got to give Trion Worlds some credit here. I think this is a long overdue feature that games usually don't support. Finally I can play the class I want how I want without worrying about being locked into any one specific role. I may actually have to get back into Rift with the introduction of these souls.
If your not familiar with Rift it is a pretty classic modern mmorpg and it is completely free to play. Rift also has one of the best free to play models ensuring that players that don't have money to spend won't be hung out to dry. If your a fan of mmorpg's I don't see any reason not to recommend Rift.
If you want to check out the article from mmorpg.com you can see that here:
http://www.mmorpg.com/gamelist.cfm/game/431/view/news/read/30443/Rift-Four-Videos-Show-New-Souls-In-Action-.html
I was relieved to find out that all these souls for the most part look like they are going to be very viable for endgame content. I have got to give Trion Worlds some credit here. I think this is a long overdue feature that games usually don't support. Finally I can play the class I want how I want without worrying about being locked into any one specific role. I may actually have to get back into Rift with the introduction of these souls.
If your not familiar with Rift it is a pretty classic modern mmorpg and it is completely free to play. Rift also has one of the best free to play models ensuring that players that don't have money to spend won't be hung out to dry. If your a fan of mmorpg's I don't see any reason not to recommend Rift.
If you want to check out the article from mmorpg.com you can see that here:
http://www.mmorpg.com/gamelist.cfm/game/431/view/news/read/30443/Rift-Four-Videos-Show-New-Souls-In-Action-.html
Monday, March 17, 2014
Eldevin: classic feel meets modern systems
My time with Eldevin has
been somewhat of an unexpected journey. I am usually not the type of
gamer to actually consider diving into a browser game for any real
length of time other than a quick time killer or a pure boredom romp
with nothing better to do. Eldevin surprised me from the moment I
logged in on my character and began to see all of the loads of
content held within.
The first thing you will
notice about Eldevin is that this is without a doubt a fully equipped
browser game with no downloads required. You simply make a Hunted Cow
account and you are free to make your character and explore the world
of Eldevin completely free of charge.
I am going to break down
each piece of the game down into sections and talk about the various
things that I have liked about Eldevin and the things I think could
use some work and even things that I just plain didn't like about the
game. Throughout this review I have taken into consideration that
this is indeed a browser game and thus I weigh my decisions made
about this game against other browser rpgs and not against the more
AAA mmo titles out there.
Visuals:
Right off the bat looking at Eldevin may make some new gamers cringe
as there is nothing really special about the visuals here.
Considering the nature of this game and that it only requires that
you have a browser and have Java installed I feel the game looks
fine. This of course will look dated to many gamers in today’s day
and age. This is definitely one of the weak points of Eldevin but if
you can get past this there are a lot of good things to find
elsewhere.
Gameplay:
This is going to be the real meat and potato's section of my review
as I will explain a little bit about the systems within the game and
the overall combat approach and character customization. The visual
options you have for your character in Eldevin are rather limited but
seeing as how the graphics are on the lower end I can't imagine
really faulting the game for this. The combat in Eldevin, overall
feels smooth and presents a wide range of combat options upon
reaching level five. The combat system looks and feels similar to
that of an action RPG like Torchlight 2 or Path of Exile. The one
thing that is different is that although it may look and feel like an
ARPG its actually a tab target based system similar to that of many
modern mmo's. If you have ever played Divine Divinity it is
essentially the exact same approach to combat.
Upon reaching level five your character will be given one talent
point which can be spent in one of six different progression trees:
Templar (Tank), Warrior ( Meaty DPS), Assassin (Dual Wield Melee DPS
and Range hybrid.), Ranger (Ranged DPS uses a bow), Mage (Ranged DPS
casts spells), Prophet (Healer) . Your character is also given six
stat points which you are free to distribute between any stats that
you want regardless of which way you choose to progress in your
talent trees. Progression down one tree does not mean that you are
forced to use only skills related to that tree. You can also allocate
talent points down multiple trees if you so desire, leaving room for
a lot of experimentation and true hybrid classes. The downfall is
that you are only allowed to respec your character once every sixty
days for free. If you want to end up repeccing more often than that
you will need to drop some real money in the cash shop. That being
said this is some of the most freedom in terms of character building
that I have ever seen in an mmo.
Aside from a huge amount of character combat freedom you will also
have a large amount of crafting professions to pursue should you deem
them worthy of your time. Every crafting profession in the game is
extremely useful. The only real issue I have with the crafting system
in this game is that it is VERY grind based and certain professions
will take you likely hundreds of hours to max out. This can be a good
thing if really enjoy the fulfillment that comes with taking raw
ingredients and making useful items from them, but for someone who
just wants to get levels quickly this is likely to be a boring and
frustrating experience. One saving grace of the crafting system is
that once you have all of your raw materials, you can bring them all
to a work bench and craft them into items all at once without any
human intervention. My character is actually making hp potions right
now as I type this review. This feature makes it nice if you want to
get something done around the house or have some schoolwork that
needs doing. This allows you to feel the satisfaction of progression
while avoiding the no time to play blues. The gathering professions
on the other hand do require you to be present going from node to
node collecting various materials. This can be a long process and is
likely to make some players feel like they have in the words of
Handsome Jack “headbutted a belt sander.”.
If crafting isn't your thing why not take part in the some of the
numerous instances and dungeons spread all throughout the world of
Eldevin? Eldevin features a dungeon finder which will conveniently
look for other players that are interested in doing the same dungeon
as yourself and then put you all into a group so that you can play
together! This is a great feature but it could use some work. The
dungeon finder will put you into a group regardless of what the group
make up is meaning you will get a lot of full DPS groups which can
make getting through the dungeons very difficult sometimes. The good
news is that if you manage to get a balanced group the game works
exactly as it should. Eldevin can be a very challenging game at times
which helps to emphasize team work and group unity.
Instances and crafting not for you? How about taking place in some
of the varied PvP matches? Yes, thats right! Eldevin has a complete
collection of various PvP game modes including Capture the Flag,
Domination and Team Deathmatch. These can all be joined through a
queue which you can wait for while doing whatever other tasks tickle
your fancy. This was something that really surprised me about the
game. I think its great Hunted Cow went through the effort to support
multiple varied maps alongside various game modes.
No matter which of these various things you like to do in Eldevin
you will no doubt end up doing some solo questing to help you along
with your leveling. Side quests are what you would expect from the
game and are usually the typical “Go kill these” or “Go gather
this” or the super fancy “ Go Kill This and Gather This from it!”
but they do serve the wonderful purpose of granting experience and
giving you a good tour of the various areas within the game. The
story quests deserve some recognition here though as they are mostly
well written and have some very cheesy if not very cool cinematics.
Animation:
The combat animations in the game are passable but they are nothing
to stare wide eyed and awestruck gazing at your computer screen. The
various skill animations look fairly good and seem to be on par with
many of the other browser mmorpgs on the market. Crafting animations
for the most part are typical looking an do a good enough job
depicting what your character is trying to do weather it be mining,
fishing, forging or making potions.
Sound:
The overall sound of the combat
skills and the various crafting activities are really rather poor.
What shines the most in terms of sound here is the music which is
absolutely wonderful and for me one of the strongest points of the
game. Each area has a different song or tune that plays while roaming
the area and every one of these songs are beautiful and intoxicating.
I can't describe how many times I would walk through certain areas
and begin whistling along with the songs as they played or just take
in each note as I mine or gather apples. This really adds to the
immersion and gives the game a relaxing and peaceful quality.
Cash
Shop:
I think this is worth talking about because of the fairness of the
cash shop model. Eldevin never requires you too pay real money for
anything. The full game in its entirety can be experienced without
ever spending a dime. The subscriber models even offer little in
terms of non convenience options. I have played for around 75 hours
or so at the writing of this review and I have not once felt like I
needed to buy anything. I have thought about it because I believe in
supporting the games I enjoy but I've had a hard time figuring out
what I would even want from the shop at all. This is a great move by
Hunted Cow and they should be commended for having such a lenient
free to play model.
Community:
Normally
when talking about the community of most online games I would say
that you should ignore most people entirely and worry about having a
good time on your own. Eldevin is one of those special games that has
a community that care greatly for the game and other people playing
the game. Every interaction I have had with an Eldevin player has
been a good one which is something that I cannot say for most games.
The community is always helpful and in many cases willing to go out
of the way to help new players. This is by far the strongest aspect
Eldevin has going for it and it is something so rare to find that
this alone is worth giving Eldevin a look.
Conclusion:
7
/ 10
Eldevin is a true hybrid
game in my mind seamlessly blending an action rpg style and feel with
the modern systems of newer mmorpg standards that we hold dear. This
combination can lead to a very enjoyable experience. If a caring
community within Eldevin isn't enough for some, the vast amount of
content should be. Weather you enjoy crafting, instances, a well put
together story, PvP, or just murdering bad guys for hours on end
Eldevin is sure to have something for anyone willing to look beyond
its rough edges. Some players though may have issues with the games
grinding nature, especially in regards to the gathering and crafting
systems.
Saturday, March 15, 2014
The MMO Language 101
While
writing my Eldevin review it crossed my mind that many people reading
this blog may not know various gaming or MMO terms which could make
understanding my review difficult. In light of this epiphany I have
decided to make a short guide to MMO acronyms to better help new
gamers and non gamers alike better understand the basics of the MMO
language.
I want to begin by saying that these were in no way taken from any website or publication. These definitions are simply my personal interpretation of various MMO acronyms and will be consistent with the way I use them in my upcoming Eldevin review.
MMO
(Massively Multiplayer Online) :
This is a term used to describe a game in which many users connect to
and play simultaneously. One can interact with any of these players
and choose to play with them or in some cases against them.
MMORPG
(Massively Multiplayer Online Role Playing Game):
I have defined the MMO section of this already so lets discuss the
RPG part. A role playing game is technically a game in which you
assume the role of a character other than yourself to play as. This
of course means that almost any game can be considered role playing
but as far as RPG's are concerned there are a certain level of
systems expected to be available to the gamer. An important one is
some kind of choice for how your character works and the way your
character fights. Your character must choose a role if you will to
determine fighting style. Most RPG's have some kind of class system
in which the player picks a certain archetype, for example: Mage,
Rogue, Warrior, Gunslinger, Archer or something along these lines
which defines the way your character fights enemies and supports
allies. The systems within MMORPG's will vary from slightly to
greatly but almost all MMORPG's have ways to customize your
characters play style. Crafting is also something that is likely to
be expected from most MMO's. These systems allow players to make
various things in game ranging from purely cosmetic (like dyes for
armor) to items that can make your character stronger (better armor,
weapons etc.) These are just a couple things most people expect from
MMORPG's but they are the only things I am going to talk about in
this guide.
DPS
(Damage Per Second)(Melee/Ranged): This
is an acronym used to talk about how much damage a character does or
to talk about the role that a character plays. A DPS character is a
character who’s job it is too deal strong consistent damage on
monsters to ensure their timely demise. A melee DPS character is a
character that deals damage in a close range scenario and will use
close range weaponry to deal damage. Close range weapons are
something along the lines of any bladed weapon and can even be a
close ranged gun like a shotgun for example. A ranged DPS character
is a character that deals damage but does not have to get close range
to do so. They do this either through using a weapon like a bow or
gun, or by casting some sort of longer ranged ability. I like to call
these characters “a dime a dozen” because generally speaking
there are many more DPS type characters played in MMO's than any
other character role. They are needed for most MMO's but they are
generally easier to pick up and play than tank or healer roles which
explains why most people are more comfortable playing them.
Tank:
This is a term used to describe
a character role in which the characters main job is to hold the
attention of monsters to keep his/her less resilient allies out of
danger. Tanks are usually difficult to kill as they have many ways to
avoid and mitigate damage from enemies.
Healer:
This is a term used to describe
a character role that focuses on healing and supporting allies.
Healers generally play an essential role in the MMO world because
without them to keep people alive many difficult challenges would not
be possible.
Respec:
In many MMO's it is common to
earn various points when you gain a level. Once you spend these
points you can usually only get them back through what is called
repecing. Respecing has become an essential feature in the MMO world
because it allows players to try different ways to play their
character. Repecing usually costs some form of in game currency or in
some cases (like Eldevin) it can cost real money.
ARPG
(Action Role Playing Game):
This is a term used to describe a role playing game that focuses
mostly on combat and usually only has other very basic systems.
ARPG's have a different set of expectations in terms of the way the
game plays and feels compared to most modern MMO's.
Meaty:
A term used to describe a character that can take more hits than
other characters. This is usually used to describe a DPS character
that is more resilient than other DPS role characters.
Squishy: The opposite of
meaty. Used to describe a character that will die quickly if enemies
manage to attack it.
I hope these terms help anyone who
may be confused by my incoming review. My Eldevin review is finished and I will be posting it on Monday March, 17th. I want to give everyone a couple of days to look this over and get acquainted with some of the basic MMO terms before I post my review. That being said if you think I forgot anything
or have some questions please feel free to ask!
Also if your are antiquated with the MMO scene what is your favorite MMO related acronym?
Wednesday, March 12, 2014
My game choice for my first review.
Hey everyone, I have made a
decision as to which game I will review for my first review: Eldevin.
This game is a very unusual title for me as I am not generally a huge
browser gamer. I checked this game out on a whim and what I expected
to be a small adventure in a small game turned out be a fifty hour
endeavor and counting. That being said I should have enough time with
the game to feel comfortable posting a review in the near future. I
want to encourage everyone who is interested to check this one out
before I post a review as it requires no download and plays
completely in your browser using Java. Checking this game out a
little bit before I post my review should allow for some decent
conversations. If you can't wait to get the scoop on this game before
playing you can check out Carolyn Koh's official review at
mmorpg.com:
http://www.mmorpg.com/gamelist.cfm/game/857/view/reviews/load/303/Amazingly-Good-Stuff-in-a-Browser-MMO.html
I have personally not read
her review I have only glanced at her score for Eldevin and her pro's
and con's but I usually tend to agree with mmorpg.com reviews.
My review will focus mainly
on the gameplay, quality of content and amount of content. I will
briefly cover other aspects though such as visuals, story and the
community.
Subscribe to:
Comments (Atom)